Class Talents
Let's take a look at whole class tree:
- Green are pure DPS talents
- Yellow are utility/survivability/movement talents that you have to take at least some to unlock next row of talents
Now let's talk about every row in particular.
Row 1
The very first row of talents doesn’t contain a lot of DPS talents, however it provides utility and mobility. We have to spend 8 talents to reach the 2nd row.
I would recommend having:
- Obduracy
- Greater Judgment
- Rebuke
- Divine Steed
- Cavalier
- Seasoned Warhorse
- Lay on Hands
- 8th point is a free choice
However, if you want to reach Blinding Light, you have to drop some other talent. I would recommend avoiding Seasoned Warhorse in that case.
Row 2
Second row has a bit more pure DPS talents but at the same time it has way more utility talents. We have to spend 12 talent points to reach the most important talent section.
If you don’t require having something specific, your basic talent choice would be:
- Holy Aegis 2/2
- Avenging Wrath
- Justification
- Blessing of Sacrifice
- Sanctified Plates 2/2
- Blessing of Protection
- Unbound Freedom
- Unbreakable Spirit
- Crusader’s Reprieve
- Last point is your choice. I would recommend taking something for extra healing: Healing Hands, Golden Path or Lightforged Blessing if you don’t need anything specific.
Row 3
Third row has the most DPS talents in a class tree. We have 11 talents for this section. Talents you are going to have in every scenario are:
- Seal of Might 2/2
- Of Dusk and Dawn
- Seal of Order for DPS or Fading Light for huge survivability improvement
- Divine Toll
- Divine Resonance
- Seal of Alacrity 2/2
The final 3 points are only fixed for single target builds. They should be spent for Seal of Crusader 2/2 and Vengeful Wrath.
For AoE scenarios, you want to have Divine Purpose. Seal of Crusader or Incandescence provides minimal dps improvement so you actually can spend the rest 2 talents to bring more utility, extra healing or movement.
Spec Talents
Spec Talent tree has mostly DPS talents, but it also provides some utility / survivability talents. DPS Talents mostly can be separated into 3 major groups - Single Target, Cleave/AoE and versatile talents:
- Green are versatile talents that have their usage at any type of encounter
- Blue are Single Target talents
- Purple are AoE/Cleave focused
- Yellow are Utility and Survivability talents
Before we jump right into completed builds, I feel like we have to go through some new specific talents and their usage:
- Expurgation now always leaves a DoT, not only from critical hits. Blade of Vengeance will leave a DoT on each target it hits. The DoT itself doesn’t scale with Blade of Justice damage itself, so it doesn’t get affected by the soft target cap of Blade of Vengeance
- Blade of Vengeance is going to hit only the targets that are in a cone in front of you
- Guided Prayer is affected by Healing Hands
- The additional stacks of Judgment debuff can not be consumed by the Tempest of the Lightbringer effect. Empyrean Legacy and Empyrean Power consumes this effect as usual
- Templar Strikes replace your Crusader Strike. The most important thing here is that the ability is a two-part combo in one button. Once you use Templar Strike for the next 4 seconds this ability will turn into Templar Slash that has 100% crit chance
- Crusading Strikes replace your Crusader Strike and turn into a passive effect. Now all your auto-attacks are Crusader Strike. However, it provides Holy Power only by each second hit. This effect also doesn’t benefit from Windfury Totem
- Blessed Champion allows your Judgment and Crusader Strike to hit additional 2 or 4 targets. For Crusader Strike it is a wide cone in front of your character. Judgment can also hit targets behind your character
- Penitence affects Expurgation, Truth’s Awake and Execution Sentence
Talent Builds
Single Target
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AoE - No set or Amirdrassil 4-set
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AoE - Aberrus 4-piece
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Mythic+ Tyrannical
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Mythic+ Fortified
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